Saturday, 10 November 2012

INTRODUCTION

I will start with a little bit of information about myself and what this blog is all about. My name is Adam Wesselby and i am in the third year of a BAHons degree in games design at the Hull school of art and design.

In out third year we are asked to create a final self initiated project, This is to demonstrate what we have learnt over the three years of studying so that we can be assessed and graded at the end of the course.

This blog will show the progression of this project from research right through to development and completion. This blog is both in place for members of staff at Hull school of art and design to follow my progress but i also hope that members of the public and other student will also find pleasure in looking at the work i create.

 My goal for this project is to mainly concentrate on environment and environment population with 3d modeled assets such as building foliage and other inanimate objects which make up the population of a game level.

For the project i have set myself the task of creating four seperate levels that fit with the background story of the game as it would be if it where created into a playable state. The four levels will be displayed in a cinematic sequence like that of a cut scene in a game, the camera will pan around the environment point out key features so to tell the story. i have decided to go without any form of people in the project instead only using environment assets to narrate the scene and possibly after editing with either text or voice narating.

The four scenes that i will be creating will start with a viking village the second will show the internals of a large museum closely based on the national history museum in London, the third scene will be set on a large cruise liner, the fourth scene will be set in a carnival. as well as the main scenes as a mass i will also be creating three smaller internal scenes for the viking village, the cruise liner and the carnival. These four smaller scenes will show a more intimate narrative and follow the story more closely to help the audience stay in the loop.

My aim for the project is to hopefully create all of the scenes and populate them successfully, But with the deadline always in mind all of the scenes may not be created in time so i have decided to work in order of the narrative so that if i dont manage to create all the scenes the story will not lose its sense of flow and will still make sense to an audience.