Viking Scene 1: Modular construction

On begining to do the modelling for this scene i decided i would create the larger assets in a modular form. The reason for this is the ability to create multiple alternatives so that i can populate the environment in a more timely fashion without losing out on the individuality and personality of the buildings. I thought rather than using this method for all the buildings i would use it as a way to create the houses which would naturally have a more repetative form to them and for larger more detailed and important buildings and assets i would create these as bespoke so to break up the environment so it wouldnt look to repetative.


As you can see from the image above i have created alternate roof peices as well as creating alternate gabel end decoration.

As well as doing modular modelling i decided to give and even more individual feel i would create multiple textures for each peice so that this would make the overall seen look more realistic and also so the modular nature of the buildings would not stand out as obvious.

                  

The image above shows the UV map for one of the modular gable end a-frame peices. This is one of five alternate peices that fit on the houses to give individuality.


This shows one of seven diffuse textures used for this specific model each diffuse uses different base material images which in this case is wood.



diffuse 2


diffuse 3



diffuse 4


diffuse 5


diffuse 6

diffuse 7

I used the same method of multiple textures also for the house bases, i thought this was the most important part due to the fact that all of the bases of the houses would be exactly the same so these models would heavily rely on the textures to give the illusion of bespoke building.


The image above shows the UV map for the house base. I have unwrapped the house in such a way so that any points where decoration or neccessary detail can be added the part of the UV map is much larger, this works to make these details more clear and of a higher quality that other less important parts of the strusture.


As you can see from the diffuse above the area that have been enlarged on the UV map to allow for higher definition have been used to add decoration into the diffuse, for instance with the knotwork decoration along the beams and on the door.


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